📦 james7132 / Infection

📄 Main Camera.prefab · 11 lines
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AQuaternionfm_LocalRotation floatx floaty
 floatz floatw Vector3fm_LocalPosition floatx floaty floatz Vector3fm_LocalScale floatx floaty floatz vectorm_Children����AArrayArray����ASInt32sizeAPPtr<Transform>dataASInt32m_FileIDASInt32m_PathIDAPPtr<Transform>m_FatherSInt32m_FileIDSInt32m_PathID CameraBaseg�UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAunsigned intm_ClearFlagsColorRGBAm_BackGroundColor
 floatr floatg floatb floata Rectfm_NormalizedViewPortRectfloatxfloatyfloatwidthfloatheightfloatnear clip planefloatfar clip planefloatfield of viewboolorthographic@floatorthographic sizefloatm_DepthBitFieldm_CullingMaskUInt32m_Bits@intm_RenderingPathPPtr<RenderTexture>m_TargetTexture SInt32m_FileID!SInt32m_PathID"boolm_HDR#QAudioListenerBase�UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledA\BehaviourBase�UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAlLightBase��UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAintm_TypeColorRGBAm_Color
 floatr floatg floatb floata floatm_Intensityfloatm_Rangefloatm_SpotAnglefloatm_CookieSizeShadowSettingsm_Shadowsintm_Typeintm_Resolutionfloatm_Strengthfloatm_Biasfloatm_Softnessfloatm_SoftnessFadePPtr<Texture>m_CookieSInt32m_FileIDSInt32m_PathIDboolm_DrawHalo boolm_ActuallyLightmapped!@PPtr<Flare>m_Flare"SInt32m_FileID#SInt32m_PathID$intm_RenderMode%BitFieldm_CullingMask&UInt32m_Bits'@intm_Lightmapping(intm_ShadowSamples)floatm_ShadowRadius*floatm_ShadowAngle+floatm_IndirectIntensity,Vector2fm_AreaSize- floatx. floaty/ |BehaviourBase�UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
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